#include "Position2D.h"

Position2D::Position2D(DepthInputFilter &depthInput) : Filter(1, 1), depthInput(&depthInput)
{
}


Position2D::~Position2D(void)
{
}

void Position2D::Process()
{
	
	outputs[0] = depthInput->CovertRealWorldToProjective(*inputs[0]);
}